Magical Musket Deck Breakdown

Cards Usage Statistic

Main Deck

SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

N rarity
Fabled Lurrie
N rarity
Fabled Lurrie
N rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


If this card is discarded to the GY: Special Summon it.

UR rarity
Fiendsmith Engraver
UR rarity
Fiendsmith Engraver
UR rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

UR rarity
Lacrima the Crimson Tears
UR rarity
Lacrima the Crimson Tears
UR rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

SR rarity
Magical Musketeer Caspar
SR rarity
Magical Musketeer Caspar
SR rarity
Magical Musketeer Caspar
LIGHT 3
Magical Musketeer Caspar
  • ATK:

  • 1200

  • DEF:

  • 2000


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.

R rarity
Magical Musketeer Doc
R rarity
Magical Musketeer Doc
R rarity
Magical Musketeer Doc
LIGHT 3
Magical Musketeer Doc
  • ATK:

  • 1400

  • DEF:

  • 1200


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.

SR rarity
Magical Musketeer Starfire
SR rarity
Magical Musketeer Starfire
SR rarity
Magical Musketeer Starfire
LIGHT 4
Magical Musketeer Starfire
  • ATK:

  • 1300

  • DEF:

  • 1700


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.

UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Limited to 1 copy
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    R rarity
    Fiendsmith's Sanct
    R rarity
    Fiendsmith's Sanct
    R rarity
    Fiendsmith's Sanct
    Spell Quick
    Fiendsmith's Sanct

      If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.

      UR rarity
      Fiendsmith's Tract
      UR rarity
      Fiendsmith's Tract
      UR rarity
      Fiendsmith's Tract
      Spell Normal
      Fiendsmith's Tract

        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

        SR rarity
        Magical Musket - Cross-Domination
        SR rarity
        Magical Musket - Cross-Domination
        SR rarity
        Magical Musket - Cross-Domination
        Spell Quick
        Magical Musket - Cross-Domination

          If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.

          UR rarity
          Dominus Purge
          UR rarity
          Dominus Purge
          UR rarity
          Dominus Purge
          Trap Normal
          Dominus Purge

            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

            N rarity
            Magical Musket - Dancing Needle
            N rarity
            Magical Musket - Dancing Needle
            N rarity
            Magical Musket - Dancing Needle
            Trap Normal
            Magical Musket - Dancing Needle

              If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.

              R rarity
              Magical Musket - Desperado
              R rarity
              Magical Musket - Desperado
              R rarity
              Magical Musket - Desperado
              Trap Normal
              Magical Musket - Desperado

                If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.

                R rarity
                Magical Musket - Last Stand
                R rarity
                Magical Musket - Last Stand
                R rarity
                Magical Musket - Last Stand
                Trap Counter
                Magical Musket - Last Stand

                  When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.

                  Extra Deck

                  UR rarity
                  Fiendsmith's Desirae
                  UR rarity
                  Fiendsmith's Desirae
                  UR rarity
                  Fiendsmith's Desirae
                  LIGHT 9
                  Fiendsmith's Desirae
                  • ATK:

                  • 2800

                  • DEF:

                  • 2400


                  "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

                  UR rarity
                  Fiendsmith's Lacrima
                  UR rarity
                  Fiendsmith's Lacrima
                  UR rarity
                  Fiendsmith's Lacrima
                  LIGHT 6
                  Fiendsmith's Lacrima
                  • ATK:

                  • 2400

                  • DEF:

                  • 2400


                  2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                  UR rarity
                  Necroquip Princess
                  UR rarity
                  Necroquip Princess
                  UR rarity
                  Necroquip Princess
                  DARK 6
                  Necroquip Princess
                  • ATK:

                  • 2000

                  • DEF:

                  • 2000


                  1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.

                  UR rarity
                  A Bao A Qu, the Lightless Shadow
                  UR rarity
                  A Bao A Qu, the Lightless Shadow
                  UR rarity
                  A Bao A Qu, the Lightless Shadow
                  DARK
                  A Bao A Qu, the Lightless Shadow
                  • ATK:

                  • 2800

                  • LINK-4

                  Link Arrow:

                  Left

                  Right

                  Bottom-Left

                  Bottom-Right


                  2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.

                  SR rarity
                  Fiendsmith's Agnumday
                  SR rarity
                  Fiendsmith's Agnumday
                  SR rarity
                  Fiendsmith's Agnumday
                  LIGHT
                  Fiendsmith's Agnumday
                  • ATK:

                  • 1800

                  • LINK-3

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom-Right


                  2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                  SR rarity
                  Fiendsmith's Requiem
                  SR rarity
                  Fiendsmith's Requiem
                  SR rarity
                  Fiendsmith's Requiem
                  LIGHT
                  Fiendsmith's Requiem
                  • ATK:

                  • 600

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                  SR rarity
                  Fiendsmith's Sequence
                  SR rarity
                  Fiendsmith's Sequence
                  SR rarity
                  Fiendsmith's Sequence
                  LIGHT
                  Fiendsmith's Sequence
                  • ATK:

                  • 1200

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                  Card rarity
                  Magical Musket Mastermind Caspar
                  Card rarity
                  Magical Musket Mastermind Caspar
                  Card rarity
                  Magical Musket Mastermind Caspar
                  LIGHT
                  Magical Musket Mastermind Caspar
                  • ATK:

                  • 2000

                  • LINK-2

                  Link Arrow:

                  Top

                  Bottom


                  2 monsters, including a LIGHT Fiend monster If this card is Link Summoned: You can take 2 "Magical Musket" cards from your hand and/or Deck, including a monster, Special Summon 1 of those monsters, and Set the other card to your opponent's field. You can only use this effect of "Magical Musket Mastermind Caspar" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.

                  UR rarity
                  Magical Musketeer Max
                  UR rarity
                  Magical Musketeer Max
                  UR rarity
                  Magical Musketeer Max
                  LIGHT
                  Magical Musketeer Max
                  • ATK:

                  • 1000

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.

                  UR rarity
                  Moon of the Closed Heaven
                  UR rarity
                  Moon of the Closed Heaven
                  UR rarity
                  Moon of the Closed Heaven
                  LIGHT
                  Moon of the Closed Heaven
                  • ATK:

                  • 1200

                  • LINK-2

                  Link Arrow:

                  Top

                  Top-Right


                  2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                  UR rarity
                  S:P Little Knight
                  UR rarity
                  S:P Little Knight
                  UR rarity
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                  R rarity
                  D/D/D Wave High King Caesar
                  R rarity
                  D/D/D Wave High King Caesar
                  R rarity
                  D/D/D Wave High King Caesar
                  WATER
                  D/D/D Wave High King Caesar
                  • ATK:

                  • 2800

                  • DEF:

                  • 1800


                  2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

                  Need 30 UR

                  UR rarity
                  Fiendsmith Engraver2 copies
                  UR rarity
                  Lacrima the Crimson Tears1 copy
                  UR rarity
                  Limited to 1 copy
                  Maxx "C"1 copy
                  UR rarity
                  Mulcharmy Fuwalos3 copies
                  UR rarity
                  Aerial Eater1 copy
                  UR rarity
                  Fiendsmith's Desirae1 copy
                  UR rarity
                  Fiendsmith's Lacrima1 copy
                  UR rarity
                  Fiendsmith's Rextremende1 copy
                  UR rarity
                  Necroquip Princess1 copy
                  UR rarity
                  A Bao A Qu, the Lightless Shadow1 copy
                  Card rarity
                  Magical Musket Mastermind Caspar1 copy
                  UR rarity
                  Magical Musketeer Max1 copy
                  UR rarity
                  S:P Little Knight1 copy
                  UR rarity
                  Chaos Angel1 copy
                  UR rarity
                  Ash Blossom & Joyous Spring3 copies
                  UR rarity
                  Limited to 1 copy
                  Called by the Grave1 copy
                  UR rarity
                  Fiendsmith's Tract3 copies
                  UR rarity
                  Dominus Purge3 copies
                  UR rarity
                  Infinite Impermanence3 copies

                  Main: 40 Extra: 15

                  R rarity
                  1 copyBuio the Dawn's Light
                  R rarity
                  1 copyBuio the Dawn's Light
                  R rarity
                  Buio the Dawn's Light
                  DARK 3
                  Buio the Dawn's Light
                  • ATK:

                  • 1000

                  • DEF:

                  • 1500


                  Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Buio the Dawn's Light" once per turn. If this card is in your hand: You can target 1 Fiend Effect Monster you control; negate its effects, and if you do, Special Summon this card. If this card is sent to the GY: You can add 1 "Mutiny in the Sky" from your Deck to your hand.


                  SR rarity
                  2 copiesDipsea Fiend
                  SR rarity
                  2 copiesDipsea Fiend
                  SR rarity
                  Dipsea Fiend
                  WATER 4
                  Dipsea Fiend
                  • ATK:

                  • 1500

                  • DEF:

                  • 1000


                  You can discard 1 card, then declare 1 Attribute, except WATER; Special Summon this card from your hand to either field, then this card becomes that Attribute (until the end of this turn), then if you Special Summoned this card to your opponent's field, you can Special Summon 1 Level 4 or lower Fiend monster with an original Attribute other than the declared one, from your hand or GY to your field, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use this effect of "Dipsea Fiend" once per turn.


                  SR rarity
                  Limited to 2 copies
                  2 copiesDroll & Lock Bird
                  SR rarity
                  Limited to 2 copies
                  2 copiesDroll & Lock Bird
                  SR rarity
                  Limited to 2 copies
                  Droll & Lock Bird
                  WIND 1
                  Droll & Lock Bird
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                  N rarity
                  1 copyFabled Lurrie
                  N rarity
                  1 copyFabled Lurrie
                  N rarity
                  Fabled Lurrie
                  LIGHT 1
                  Fabled Lurrie
                  • ATK:

                  • 200

                  • DEF:

                  • 400


                  If this card is discarded to the GY: Special Summon it.


                  UR rarity
                  2 copiesFiendsmith Engraver
                  UR rarity
                  2 copiesFiendsmith Engraver
                  UR rarity
                  Fiendsmith Engraver
                  LIGHT 6
                  Fiendsmith Engraver
                  • ATK:

                  • 1800

                  • DEF:

                  • 2400


                  You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                  UR rarity
                  1 copyLacrima the Crimson Tears
                  UR rarity
                  1 copyLacrima the Crimson Tears
                  UR rarity
                  Lacrima the Crimson Tears
                  LIGHT 4
                  Lacrima the Crimson Tears
                  • ATK:

                  • 1200

                  • DEF:

                  • 1200


                  (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                  SR rarity
                  3 copiesMagical Musketeer Caspar
                  SR rarity
                  3 copiesMagical Musketeer Caspar
                  SR rarity
                  Magical Musketeer Caspar
                  LIGHT 3
                  Magical Musketeer Caspar
                  • ATK:

                  • 1200

                  • DEF:

                  • 2000


                  During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


                  SR rarity
                  3 copiesMagical Musketeer Starfire
                  SR rarity
                  3 copiesMagical Musketeer Starfire
                  SR rarity
                  Magical Musketeer Starfire
                  LIGHT 4
                  Magical Musketeer Starfire
                  • ATK:

                  • 1300

                  • DEF:

                  • 1700


                  During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


                  UR rarity
                  Limited to 1 copy
                  1 copyMaxx "C"
                  UR rarity
                  Limited to 1 copy
                  1 copyMaxx "C"
                  UR rarity
                  Limited to 1 copy
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  UR rarity
                  3 copiesMulcharmy Fuwalos
                  UR rarity
                  3 copiesMulcharmy Fuwalos
                  UR rarity
                  Mulcharmy Fuwalos
                  WIND 4
                  Mulcharmy Fuwalos
                  • ATK:

                  • 100

                  • DEF:

                  • 600


                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                  UR rarity
                  3 copiesAsh Blossom & Joyous Spring
                  UR rarity
                  3 copiesAsh Blossom & Joyous Spring
                  UR rarity
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  UR rarity
                  Limited to 1 copy
                  1 copyCalled by the Grave
                  UR rarity
                  Limited to 1 copy
                  1 copyCalled by the Grave
                  UR rarity
                  Limited to 1 copy
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    R rarity
                    3 copiesFiendsmith's Sanct
                    R rarity
                    3 copiesFiendsmith's Sanct
                    R rarity
                    Fiendsmith's Sanct
                    Spell Quick
                    Fiendsmith's Sanct

                      If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.


                      UR rarity
                      3 copiesFiendsmith's Tract
                      UR rarity
                      3 copiesFiendsmith's Tract
                      UR rarity
                      Fiendsmith's Tract
                      Spell Normal
                      Fiendsmith's Tract

                        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                        SR rarity
                        1 copyMagical Musket - Cross-Domination
                        SR rarity
                        1 copyMagical Musket - Cross-Domination
                        SR rarity
                        Magical Musket - Cross-Domination
                        Spell Quick
                        Magical Musket - Cross-Domination

                          If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.


                          R rarity
                          1 copyMutiny in the Sky
                          R rarity
                          1 copyMutiny in the Sky
                          R rarity
                          Mutiny in the Sky
                          Spell Normal
                          Mutiny in the Sky

                            Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.


                            UR rarity
                            3 copiesDominus Purge
                            UR rarity
                            3 copiesDominus Purge
                            UR rarity
                            Dominus Purge
                            Trap Normal
                            Dominus Purge

                              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                              N rarity
                              1 copyFiendsmith in Paradise
                              N rarity
                              1 copyFiendsmith in Paradise
                              N rarity
                              Fiendsmith in Paradise
                              Trap Normal
                              Fiendsmith in Paradise

                                Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.


                                UR rarity
                                3 copiesInfinite Impermanence
                                UR rarity
                                3 copiesInfinite Impermanence
                                UR rarity
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  R rarity
                                  1 copyMagical Musket - Desperado
                                  R rarity
                                  1 copyMagical Musket - Desperado
                                  R rarity
                                  Magical Musket - Desperado
                                  Trap Normal
                                  Magical Musket - Desperado

                                    If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.


                                    R rarity
                                    1 copyMagical Musket - Last Stand
                                    R rarity
                                    1 copyMagical Musket - Last Stand
                                    R rarity
                                    Magical Musket - Last Stand
                                    Trap Counter
                                    Magical Musket - Last Stand

                                      When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.


                                      UR rarity
                                      1 copyAerial Eater
                                      UR rarity
                                      1 copyAerial Eater
                                      UR rarity
                                      Aerial Eater
                                      WIND 6
                                      Aerial Eater
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 2600


                                      2 Fiend monsters with the same Attribute If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except "Aerial Eater"; Special Summon this card. You can only use each effect of "Aerial Eater" once per turn.


                                      UR rarity
                                      1 copyFiendsmith's Desirae
                                      UR rarity
                                      1 copyFiendsmith's Desirae
                                      UR rarity
                                      Fiendsmith's Desirae
                                      LIGHT 9
                                      Fiendsmith's Desirae
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2400


                                      "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                      UR rarity
                                      1 copyFiendsmith's Lacrima
                                      UR rarity
                                      1 copyFiendsmith's Lacrima
                                      UR rarity
                                      Fiendsmith's Lacrima
                                      LIGHT 6
                                      Fiendsmith's Lacrima
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2400


                                      2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                      UR rarity
                                      1 copyFiendsmith's Rextremende
                                      UR rarity
                                      1 copyFiendsmith's Rextremende
                                      UR rarity
                                      Fiendsmith's Rextremende
                                      LIGHT 9
                                      Fiendsmith's Rextremende
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3600


                                      1 "Fiendsmith" Fusion Monster + 1 Fusion or Link Monster Unaffected by card effects, except "Fiendsmith" cards, while equipped with a "Fiendsmith" Equip Spell. You can only use each of the following effects of "Fiendsmith's Rextremende" once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other "Fiendsmith" card in your GY or banishment; add it to your hand.


                                      SR rarity
                                      1 copyLuce the Dusk's Dark
                                      SR rarity
                                      1 copyLuce the Dusk's Dark
                                      SR rarity
                                      Luce the Dusk's Dark
                                      DARK 8
                                      Luce the Dusk's Dark
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 3000


                                      3 Fiend and/or Fairy monsters in your GY Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Luce the Dusk's Dark" once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it.


                                      UR rarity
                                      1 copyNecroquip Princess
                                      UR rarity
                                      1 copyNecroquip Princess
                                      UR rarity
                                      Necroquip Princess
                                      DARK 6
                                      Necroquip Princess
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2000


                                      1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.


                                      UR rarity
                                      1 copyA Bao A Qu, the Lightless Shadow
                                      UR rarity
                                      1 copyA Bao A Qu, the Lightless Shadow
                                      UR rarity
                                      A Bao A Qu, the Lightless Shadow
                                      DARK
                                      A Bao A Qu, the Lightless Shadow
                                      • ATK:

                                      • 2800

                                      • LINK-4

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom-Left

                                      Bottom-Right


                                      2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                      SR rarity
                                      1 copyFiendsmith's Agnumday
                                      SR rarity
                                      1 copyFiendsmith's Agnumday
                                      SR rarity
                                      Fiendsmith's Agnumday
                                      LIGHT
                                      Fiendsmith's Agnumday
                                      • ATK:

                                      • 1800

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom-Right


                                      2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                      SR rarity
                                      1 copyFiendsmith's Requiem
                                      SR rarity
                                      1 copyFiendsmith's Requiem
                                      SR rarity
                                      Fiendsmith's Requiem
                                      LIGHT
                                      Fiendsmith's Requiem
                                      • ATK:

                                      • 600

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                      SR rarity
                                      1 copyFiendsmith's Sequence
                                      SR rarity
                                      1 copyFiendsmith's Sequence
                                      SR rarity
                                      Fiendsmith's Sequence
                                      LIGHT
                                      Fiendsmith's Sequence
                                      • ATK:

                                      • 1200

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                      Card rarity
                                      1 copyMagical Musket Mastermind Caspar
                                      Card rarity
                                      1 copyMagical Musket Mastermind Caspar
                                      Card rarity
                                      Magical Musket Mastermind Caspar
                                      LIGHT
                                      Magical Musket Mastermind Caspar
                                      • ATK:

                                      • 2000

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Bottom


                                      2 monsters, including a LIGHT Fiend monster If this card is Link Summoned: You can take 2 "Magical Musket" cards from your hand and/or Deck, including a monster, Special Summon 1 of those monsters, and Set the other card to your opponent's field. You can only use this effect of "Magical Musket Mastermind Caspar" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.


                                      UR rarity
                                      1 copyMagical Musketeer Max
                                      UR rarity
                                      1 copyMagical Musketeer Max
                                      UR rarity
                                      Magical Musketeer Max
                                      LIGHT
                                      Magical Musketeer Max
                                      • ATK:

                                      • 1000

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.


                                      UR rarity
                                      1 copyS:P Little Knight
                                      UR rarity
                                      1 copyS:P Little Knight
                                      UR rarity
                                      S:P Little Knight
                                      DARK
                                      S:P Little Knight
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                      UR rarity
                                      1 copyChaos Angel
                                      UR rarity
                                      1 copyChaos Angel
                                      UR rarity
                                      Chaos Angel
                                      DARK 10
                                      Chaos Angel
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 2800


                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                      R rarity
                                      1 copyD/D/D Wave High King Caesar
                                      R rarity
                                      1 copyD/D/D Wave High King Caesar
                                      R rarity
                                      D/D/D Wave High King Caesar
                                      WATER
                                      D/D/D Wave High King Caesar
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 1800


                                      2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                      master-duel
                                      Magical Musket
                                      5







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